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MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 3 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
SC
2004
ACM
14 years 3 months ago
Performance Tool Support for MPI-2 on Linux
Programmers of message-passing codes for clusters of workstations face a daunting challenge in understanding the performance bottlenecks of their applications. This is largely due...
Kathryn Mohror, Karen L. Karavanic
EGPGV
2004
Springer
214views Visualization» more  EGPGV 2004»
14 years 3 months ago
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object ...
Magnus Strengert, Marcelo Magallón, Daniel ...
EUROPAR
2004
Springer
14 years 3 months ago
Scheduling Tasks Sharing Files from Distributed Repositories
Abstract. This paper is devoted to scheduling a large collection of independent tasks onto a distributed heterogeneous platform, which is composed of a set of servers. Each server ...
Arnaud Giersch, Yves Robert, Frédéri...
ICFEM
2004
Springer
14 years 3 months ago
Timed Patterns: TCOZ to Timed Automata
Abstract. The integrated logic-based modeling language, Timed Communicating Object Z (TCOZ), is well suited for presenting complete and coherent requirement models for complex real...
Jin Song Dong, Ping Hao, Shengchao Qin, Jun Sun 00...