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CHI
2004
ACM
15 years 9 months ago
Project massive: a study of online gaming communities
Massively Multiplayer Online Games (MMOGs) continue to be a popular and lucrative sector of the gaming market. Project Massive was created to assess MMOG players’ social experie...
A. Fleming Seay, William J. Jerome, Kevin Sang Lee...
SAC
2004
ACM
15 years 9 months ago
The inheritance anomaly: ten years after
The term inheritance anomaly was coined in 1993 by Matsuoka and Yonezawa [15] to refer to the problems arising by the coexistence of inheritance and concurrency in concurrent obje...
Giuseppe Milicia, Vladimiro Sassone
130
Voted
AFRIGRAPH
2003
ACM
15 years 9 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
DIGITALCITIES
2001
Springer
15 years 8 months ago
Connecting Digital and Physical Cities
As a platform for community networks, public information spaces that mirror the city metaphor are being developed around the world. The aim of digital cities is to pursue a future ...
Toru Ishida, Hiroshi Ishiguro, Hideyuki Nakanishi
144
Voted
AAAI
2007
15 years 6 months ago
Measuring the Level of Transfer Learning by an AP Physics Problem-Solver
Transfer learning is the ability of an agent to apply knowledge learned in previous tasks to new problems or domains. We approach this problem by focusing on model formulation, i....
Matthew Klenk, Kenneth D. Forbus