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INTERACT
2007
13 years 11 months ago
Towards Applicable 3D User Interfaces for Everyday Working Environments
Desktop environments have proven to be a powerful user interface and are used as the de facto standard human-computer interaction paradigm for over 40 years. However, there is a ri...
Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus...
CHI
2006
ACM
14 years 10 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
HUC
2009
Springer
14 years 2 months ago
Encountering SenseCam: personal recording technologies in everyday life
In this paper, we present a study of responses to the idea of being recorded by a ubicomp recording technology called SenseCam. This study focused on real-life situations in two N...
David H. Nguyen, Gabriela Marcu, Gillian R. Hayes,...
PUC
2007
97views more  PUC 2007»
13 years 9 months ago
Supporting the unremarkable: experiences with the obje Display Mirror
Many believe that ubiquitous computing will succeed when it has faded into the background of everyday life and work—that is, when it has become mundane. This paper examines the ...
Mark W. Newman, Nicolas Ducheneaut, W. Keith Edwar...
ISICT
2003
13 years 11 months ago
Iso-phone: a total submersion telephonic experience
: In this paper we describe the Iso-phone, a telecommunications concept providing a service that can be described simply as a meeting of the telephone and the floatation tank. By b...
James Auger, Jimmy Loizeau, Stefan Agamanolis