Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
: Although avatars may resemble communicative interface agents, they have for the most part not profited from recent research into autonomous embodied conversational systems. In pa...
In our previous work, we proposed a distributed server architecture to deliver multi-party immersive voice communication service to mobile clients (e.g. Sony PSP) accessing a Distr...
In multicast communication, a source transmits the same content to a set of receivers. Current protocols for multicast follow a tree communication model which makes them scalable....
This paper considers noncoherent communication over a frequency-nonselective channel in which the time-varying channel gain is unknown a priori, but is approximately constant over ...