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VR
2003
IEEE
200views Virtual Reality» more  VR 2003»
15 years 9 months ago
The blue-c Distributed Scene Graph
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
Martin Näf, Edouard Lamboray, Oliver G. Staad...
CEC
2010
IEEE
15 years 5 months ago
An analysis of massively distributed evolutionary algorithms
Computational science is placing new demands on optimization algorithms as the size of data sets and the computational complexity of scientific models continue to increase. As thes...
Travis J. Desell, David P. Anderson, Malik Magdon-...
ICC
2007
IEEE
114views Communications» more  ICC 2007»
15 years 7 months ago
Optimizing Throughput with Carrier Sensing Adaptation for IEEE 802.11 Mesh Networks Based on Loss Differentiation
In high density (HD) mesh networks, packet losses can occur due to co-channel interference (asynchronous interference) or collisions (synchronous interference). In this paper, we f...
Hui Ma, Soo Young Shin, Sumit Roy
AMS
2007
Springer
234views Robotics» more  AMS 2007»
15 years 10 months ago
Real-Time Visual Self-Localisation in Dynamic Environments
Helge Schäfer, P. Hahnfeld, Karsten Berns