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ICS
2009
Tsinghua U.
14 years 2 months ago
Performance modeling and automatic ghost zone optimization for iterative stencil loops on GPUs
Iterative stencil loops (ISLs) are used in many applications and tiling is a well-known technique to localize their computation. When ISLs are tiled across a parallel architecture...
Jiayuan Meng, Kevin Skadron
NOSSDAV
2005
Springer
14 years 1 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
GLOBECOM
2009
IEEE
14 years 2 months ago
Development Framework for Implementing FPGA-Based Cognitive Network Nodes
—This paper identifies important features a cognitive radio framework should provide, namely a virtual architecture ware abstraction, an adaptive run-time system for managing co...
Jorg Lotze, Suhaib A. Fahmy, Juanjo Noguera, Baris...
EDBT
2000
ACM
13 years 11 months ago
Navigation-Driven Evaluation of Virtual Mediated Views
The MIX mediator systems incorporates a novel framework for navigation-driven evaluation of virtual mediated views. Its architecture allows the on-demand computation of views and q...
Bertram Ludäscher, Yannis Papakonstantinou, P...
DIGRA
2005
Springer
14 years 1 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann