In Artificial Intelligence, as well as in data base updating or in the design of intelligent agents, it is necessary the use of contradictory information. For that, it is useful t...
Abstract. In this paper we describe an approach to the representation and implementation of agent-based systems where the behaviour of an individual agent is represented by a set o...
The aim of our research is to build a Reflexive Agent, that is able to either manifest an emotion it is feeling or to hide it. If the Agent decides to manifest its emotion, it can...
Berardina De Carolis, Catherine Pelachaud, Isabell...
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
We outline a general conceptual definition of real-world general intelligence that avoids the twin pitfalls of excessive mathematical generality, and excessive anthropomorphism.. ...