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TLCA
1997
Springer
14 years 2 months ago
Games and Weak-Head Reduction for Classical PCF
We present a game model for classical PCF, a nite version of PCF extended by a catch/throw mechanism. This model is build from E-dialogues, a kind of two-players game de ned by Lor...
Hugo Herbelin
JCT
2010
92views more  JCT 2010»
13 years 8 months ago
Enumeration by kernel positions for strongly Bernoulli type truncation games on words
We find the winning strategy for a class of truncation games played on words. As a consequence of the present author’s recent results on some of these games we obtain new formul...
Gábor Hetyei
DATE
2007
IEEE
167views Hardware» more  DATE 2007»
14 years 4 months ago
A decomposition-based constraint optimization approach for statically scheduling task graphs with communication delays to multip
We present a decomposition strategy to speed up constraint optimization for a representative multiprocessor scheduling problem. In the manner of Benders decomposition, our techniq...
Nadathur Satish, Kaushik Ravindran, Kurt Keutzer
GROUP
2009
ACM
14 years 4 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
CORR
2010
Springer
110views Education» more  CORR 2010»
13 years 10 months ago
Mixing Time and Stationary Expected Social Welfare of Logit Dynamics
We study logit dynamics [3] for strategic games. At every stage of the game a player is selected uniformly at random and she is assumed to play according to a noisy best-response ...
Vincenzo Auletta, Diodato Ferraioli, Francesco Pas...