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JCP
2007
118views more  JCP 2007»
13 years 9 months ago
Tutoring an Entire Game with Dynamic Strategy Graphs: The Mixed-Initiative Sudoku Tutor
Abstract— In this paper, we develop a mixed-initiative intelligent tutor for the game of Sudoku called MITS. We begin by developing a characterization of the strategies used in S...
Allan Caine, Robin Cohen
CORR
2010
Springer
165views Education» more  CORR 2010»
13 years 10 months ago
Coalition Formation Games for Distributed Cooperation Among Roadside Units in Vehicular Networks
Vehicle-to-roadside (V2R) communications enable vehicular networks to support a wide range of applications for enhancing the efficiency of road transportation. While existing work...
Walid Saad, Zhu Han, Are Hjørungnes, Dusit ...
JSYML
2011
69views more  JSYML 2011»
13 years 21 days ago
Weak systems of determinacy and arithmetical quasi-inductive definitions
We locate winning strategies for various Σ0 3-games in the L-hierarchy in order to prove the following:
Philip D. Welch
MST
2011
237views Hardware» more  MST 2011»
13 years 4 months ago
On the Complexity of Computing Winning Strategies for Finite Poset Games
This paper is concerned with the complexity of computing winning strategies for poset games. While it is reasonably clear that such strategies can be computed in PSPACE, we give a ...
Michael Soltys, Craig Wilson
AIIDE
2006
13 years 11 months ago
Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games
This paper investigates the challenges posed by the application of reinforcement learning to large-scale strategy games. In this context, we present steps and techniques which syn...
Charles A. G. Madeira, Vincent Corruble, Geber Ram...