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COCO
2004
Springer
95views Algorithms» more  COCO 2004»
14 years 3 months ago
Consequences and Limits of Nonlocal Strategies
This paper investigates the powers and limitations of quantum entanglement in the context of cooperative games of incomplete information. We give several examples of such nonlocal...
Richard Cleve, Peter Høyer, Benjamin Toner,...
ATAL
2004
Springer
14 years 3 months ago
MinneTAC Sales Strategies for Supply Chain TAC
We describe two sales strategies used by our agent, MinneTAC, for the 2003 Supply Chain Management Trading Agent Competition (TAC SCM). Both strategies estimate, as the game progr...
Wolfgang Ketter, Elena Kryzhnyaya, Steven Damer, C...
SGAI
2009
Springer
14 years 4 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...
FPLAY
2008
13 years 11 months ago
A low-cost infrastructure for tabletop games
Tabletop games provide an intimate gaming experience where groups of friends can interact in a shared space using shared physical props. Digital tabletop games show great promise ...
Christopher Wolfe, J. David Smith, T. C. Nicholas ...
SIGECOM
2010
ACM
184views ECommerce» more  SIGECOM 2010»
14 years 2 months ago
Computing pure strategy nash equilibria in compact symmetric games
We analyze the complexity of computing pure strategy Nash equilibria (PSNE) in symmetric games with a fixed number of actions. We restrict ourselves to “compact” representati...
Christopher Thomas Ryan, Albert Xin Jiang, Kevin L...