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SODA
2010
ACM
145views Algorithms» more  SODA 2010»
13 years 8 months ago
On the Equilibria of Alternating Move Games
We consider computational aspects of alternating move games, repeated games in which players take actions at alternating time steps rather than playing simultaneously. We show tha...
Aaron Roth, Maria-Florina Balcan, Adam Kalai, Yish...
INFOCOM
2005
IEEE
14 years 3 months ago
Economics of network pricing with multiple ISPs
Abstract—In this paper we examine how transit and customer prices are set in a network consisting of multiple ISPs. Some ISPs may be geographically co-located so that they compet...
Sanjay Shakkottai, R. Srikant
CORR
2010
Springer
132views Education» more  CORR 2010»
13 years 9 months ago
Calibration and Internal no-Regret with Partial Monitoring
Calibrated strategies can be obtained by performing strategies that have no internal regret in some auxiliary game. Such strategies can be constructed explicitly with the use of B...
Vianney Perchet
CONCUR
2005
Springer
14 years 3 months ago
Games Where You Can Play Optimally Without Any Memory
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
Hugo Gimbert, Wieslaw Zielonka
ACRI
2006
Springer
14 years 3 months ago
Attaining Human-Competitive Game Playing with Genetic Programming
Abstract— We have recently shown that genetically programming game players, after having imbued the evolutionary process with human intelligence, produces human-competitive strat...
Moshe Sipper