Sciweavers

3274 search results - page 28 / 655
» Communication strategies in games
Sort
View
SIGMETRICS
2008
ACM
126views Hardware» more  SIGMETRICS 2008»
13 years 9 months ago
Characterizing multiparty voice communication for multiplayer games
Over the last few years, the number of game players using voice communication to talk to each other while playing games has increased dramatically. In fact, many modern games and ...
Gabor Papp, Chris GauthierDickey
ENTCS
2008
89views more  ENTCS 2008»
13 years 10 months ago
A Quantum Game Semantics for the Measurement Calculus
In this paper we present a game semantics for a quantum programming language based on a new definition of quantum strategies. The language studied is MCdata, a typed version of th...
Yannick Delbecque
STOC
1997
ACM
116views Algorithms» more  STOC 1997»
14 years 2 months ago
Direct Product Results and the GCD Problem, in Old and New Communication Models
This paper contains several results regarding the communication complexity model and the 2-prover games model, which are based on interaction between the two models:
Itzhak Parnafes, Ran Raz, Avi Wigderson
CORR
2006
Springer
103views Education» more  CORR 2006»
13 years 10 months ago
Positional Determinacy of Games with Infinitely Many Priorities
We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current...
Erich Grädel, Igor Walukiewicz
AAAI
2010
13 years 11 months ago
Integrating Expert Knowledge and Experience
A major challenge in the field of AI is combining symbolic and statistical techniques. My dissertation work aims to bridge this gap in the domain of real-time strategy games.
Ben George Weber