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ML
1998
ACM
148views Machine Learning» more  ML 1998»
13 years 9 months ago
Colearning in Differential Games
Game playing has been a popular problem area for research in artificial intelligence and machine learning for many years. In almost every study of game playing and machine learnin...
John W. Sheppard
CIG
2005
IEEE
13 years 12 months ago
Monte Carlo Planning in RTS Games
Abstract- Monte Carlo simulations have been successfully used in classic turn–based games such as backgammon, bridge, poker, and Scrabble. In this paper, we apply the ideas to th...
Michael Chung, Michael Buro, Jonathan Schaeffer
WCE
2007
13 years 11 months ago
Game Theory Using Genetic Algorithms
—In this paper we used genetic algorithms to1 find the solution of game theory. We proposed new method foe solving game theory and find the optimal strategy for player A or playe...
Ismail A. Ismail, Nabawia A. El Ramly, M. M. El Ka...
AIS
2006
Springer
13 years 10 months ago
Making games for social change
This paper provides an overview of creating games for change from within an academic context, focusing specifically on the development of educational computer games for middle scho...
Mary Flanagan
CONCUR
2007
Springer
14 years 4 months ago
Asynchronous Games: Innocence Without Alternation
The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive behaviour of λ-terms and PCF programs. An innocent strategy is defined as an ...
Paul-André Melliès, Samuel Mimram