Sciweavers

3274 search results - page 87 / 655
» Communication strategies in games
Sort
View
ICRA
2010
IEEE
128views Robotics» more  ICRA 2010»
13 years 8 months ago
A game-theoretic procedure for learning hierarchically structured strategies
— This paper addresses the problem of acquiring a hierarchically structured robotic skill in a nonstationary environment. This is achieved through a combination of learning primi...
Benjamin Rosman, Subramanian Ramamoorthy
INFOCOM
2007
IEEE
14 years 4 months ago
Malicious Users in Unstructured Networks
—Unstructured networks (like ad-hoc or peer-to-peer networks) are networks without centralized control of their operation. Users make local decisions regarding whether to follow ...
George Theodorakopoulos, John S. Baras
INFOCOM
2011
IEEE
13 years 1 months ago
On adaptive-width channel allocation in non-cooperative, multi-radio wireless networks
—Due to the limitation of radio spectrum resource and fast growing of wireless applications, careful channel allocation is highly needed to mitigate the performance degradation o...
Fan Wu, Nikhil Singh, Nitin H. Vaidya, Guihai Chen
SAGT
2010
Springer
181views Game Theory» more  SAGT 2010»
13 years 8 months ago
On the Complexity of Pareto-optimal Nash and Strong Equilibria
We consider the computational complexity of coalitional solution concepts in scenarios related to load balancing such as anonymous and congestion games. In congestion games, Paret...
Martin Hoefer, Alexander Skopalik
ACL
2009
13 years 7 months ago
Play the Language: Play Coreference
We propose the PlayCoref game, whose purpose is to obtain substantial amount of text data with the coreference annotation. We provide a description of the game design that covers ...
Barbora Hladká, Jirí Mírovsk&...