Abstract. When seeking to coordinate in a game with imperfect information, it is often relevant for a player to know what other players know. Keeping track of the information acqui...
For many on-line games, user experience is impacted significantly by network latency. As on-line games and on-line game servers proliferate, the ability to discover and connect to...
Chris Chambers, Wu-chi Feng, Wu-chang Feng, Debanj...
We consider the setting of L-nets, recently introduced by Faggian and Maurel as a game model of concurrent interaction and based on Girard’s Ludics. We show how L-nets satisfying...
Ludics has been proposed by Girard as an abstract general approach to proof theory. We explain how its basic notions correspond to those of the "innocent strategy" apprao...
Modeling human control strategy (HCS) is becoming an increasingly popular paradigm in a number of different research areas, ranging from robotics and intelligent vehicle highway s...
Yangsheng Xu, Jingyan Song, Michael C. Nechyba, Ye...