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VRST
2004
ACM
14 years 1 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
ISCC
2008
IEEE
185views Communications» more  ISCC 2008»
14 years 2 months ago
Towards business model and technical platform for the service oriented context-aware mobile virtual communities
: Owing to the recent technical advances in the computing and mobile communications domain, the world of online virtual communities is experiencing a phenomenal growth and ever-inc...
Pravin Pawar, Julien Subercaze, Pierre Maret, Bert...
KBS
2006
68views more  KBS 2006»
13 years 7 months ago
Role of acquaintance models in agent's private and semi-private knowledge disclosure
The organizational architecture of the multi-agent systems and the structure of social knowledge that the members of the community administer are critical factors for assuring suc...
Michal Pechoucek, Vladimír Marík, Ja...
DIGRA
2003
Springer
14 years 25 days ago
Is Electronic Community an Addictive Substance?
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
Florence Chee, Richard Smith