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AAAI
2006
13 years 9 months ago
Modeling Human Decision Making in Cliff-Edge Environments
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
Ron Katz, Sarit Kraus
ATAL
2010
Springer
13 years 8 months ago
Frequency adjusted multi-agent Q-learning
Multi-agent learning is a crucial method to control or find solutions for systems, in which more than one entity needs to be adaptive. In today's interconnected world, such s...
Michael Kaisers, Karl Tuyls
ATAL
2007
Springer
14 years 1 months ago
Reasoning about judgment and preference aggregation
Agents that must reach agreements with other agents need to reason about how their preferences, judgments, and beliefs might be aggregated with those of others by the social choic...
Thomas Ågotnes, Wiebe van der Hoek, Michael ...
SARA
2005
Springer
14 years 1 months ago
Synthesizing Plans for Multiple Domains
Intelligent agents acting in real world environments need to synthesize their course of action based on multiple sources of knowledge. They also need to generate plans that smoothl...
Abdelbaki Bouguerra, Lars Karlsson
ATAL
2010
Springer
13 years 8 months ago
Monotone cooperative games and their threshold versions
Cooperative games provide an appropriate framework for fair and stable resource allocation in multiagent systems. This paper focusses on monotone cooperative games, a class which ...
Haris Aziz, Felix Brandt, Paul Harrenstein