Dissipative particle dynamics (DPD) and its generalization - fluid particle model (FPM) - represent the "fluid particle" approach for simulating fluid-like behavior in t...
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Until very recently, microprocessor designs were computation-centric. On-chip communication was frequently ignored. This was because of fast, single-cycle on-chip communication. T...
Hybrid agent-based simulation is required to provide a mechanism for analyzing large-scale complex systems, such as the National Airspace System (NAS). The dynamic behavior of man...
We describe a characterization the three classical world views of event scheduling, activity scanning, and process interaction and discuss transformations among them. We believe t...