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ATAL
2008
Springer
13 years 11 months ago
Searching for approximate equilibria in empirical games
When exploring a game over a large strategy space, it may not be feasible or cost-effective to evaluate the payoff of every relevant strategy profile. For example, determining a p...
Patrick R. Jordan, Yevgeniy Vorobeychik, Michael P...
AAAI
1998
13 years 10 months ago
Highest Utility First Search Across Multiple Levels of Stochastic Design
Manydesign problems are solved using multiple levels of abstraction, wherea design at one level has combinatorially manychildren at the next level. A stochastic optimization metho...
Louis I. Steinberg, J. Storrs Hall, Brian D. Davis...
AAAI
2000
13 years 10 months ago
Asynchronous Search with Aggregations
Many problem-solving tasks can be formalized as constraint satisfaction problems (CSPs). In a multi-agent setting, information about constraints and variables may belong to differ...
Marius-Calin Silaghi, Djamila Sam-Haroud, Boi Falt...
WWW
2006
ACM
14 years 9 months ago
Random sampling from a search engine's index
We revisit a problem introduced by Bharat and Broder almost a decade ago: how to sample random pages from the corpus of documents indexed by a search engine, using only the search...
Ziv Bar-Yossef, Maxim Gurevich
EUROSYS
2006
ACM
14 years 6 months ago
Ferret: a toolkit for content-based similarity search of feature-rich data
Building content-based search tools for feature-rich data has been a challenging problem because feature-rich data such as audio recordings, digital images, and sensor data are in...
Qin Lv, William Josephson, Zhe Wang, Moses Charika...