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NETGAMES
2006
ACM
14 years 2 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
ESWA
2007
136views more  ESWA 2007»
13 years 8 months ago
Semantic-based facial expression recognition using analytical hierarchy process
In this paper we present an automatic facial expression recognition system that utilizes a semantic-based learning algorithm using the analytical hierarchy process (AHP). Although...
Shyi-Chyi Cheng, Ming-Yao Chen, Hong-Yi Chang, Tzu...
BMVC
2010
13 years 6 months ago
Background Modelling on Tensor Field for Foreground Segmentation
The paper proposes a new method to perform foreground detection by means of background modeling using the tensor concept. Sometimes, statistical modelling directly on image values...
Rui Caseiro, Jorge Batista, Pedro Martins
SIGMOD
2010
ACM
196views Database» more  SIGMOD 2010»
13 years 9 months ago
GAIA: graph classification using evolutionary computation
Discriminative subgraphs are widely used to define the feature space for graph classification in large graph databases. Several scalable approaches have been proposed to mine disc...
Ning Jin, Calvin Young, Wei Wang
INFOCOM
2012
IEEE
11 years 11 months ago
CONSEL: Connectivity-based segmentation in large-scale 2D/3D sensor networks
—A cardinal prerequisite for the system design of a sensor network, is to understand the geometric environment where sensor nodes are deployed. The global topology of a largescal...
Hongbo Jiang, Tianlong Yu, Chen Tian, Guang Tan, C...