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RT
2005
Springer
14 years 1 months ago
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...
Pascal Gautron, Jaroslav Krivánek, Kadi Bou...
JMLR
2010
112views more  JMLR 2010»
13 years 2 months ago
Reduced-Rank Hidden Markov Models
Hsu et al. (2009) recently proposed an efficient, accurate spectral learning algorithm for Hidden Markov Models (HMMs). In this paper we relax their assumptions and prove a tighte...
Sajid M. Siddiqi, Byron Boots, Geoffrey J. Gordon
DAC
1994
ACM
13 years 11 months ago
Acyclic Multi-Way Partitioning of Boolean Networks
Acyclic partitioning on combinational boolean networks has wide range of applications, from multiple FPGA chip partitioning to parallel circuit simulation. In this paper, we prese...
Jason Cong, Zheng Li, Rajive Bagrodia
RSP
2008
IEEE
118views Control Systems» more  RSP 2008»
14 years 2 months ago
Functional DIF for Rapid Prototyping
Dataflow formalisms have provided designers of digital signal processing systems with optimizations and guarantees to arrive at quality prototypes quickly. As system complexity in...
William Plishker, Nimish Sane, Mary Kiemb, Kapil A...
MIG
2009
Springer
14 years 8 days ago
Data Driven Evaluation of Crowds
There are various techniques for simulating crowds, however, in most cases the quality of the simulation is measured by examining its “look-and-feel”. Even if the aggregate mov...
Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Da...