Sciweavers

394 search results - page 40 / 79
» Compatibility of partnered students in computer science educ...
Sort
View
ITICSE
2005
ACM
14 years 1 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
14 years 2 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...
WWW
2004
ACM
14 years 8 months ago
Active e-course for constructivist learning
An active e-course is a self-representable and self-organizable document mechanism with a flexible structure. The kernel of the active e-course is to organize learning materials i...
Hai Zhuge, Yanyan Li
ACMSE
2005
ACM
14 years 1 months ago
First year experiences of NSF REU grant: emerging issues in computer networking
In this paper, we describe our first year experiences of administering the NSF-supported Research Experiences for Undergraduates program award. Emerging issues in computer network...
Stan Kurkovsky, Bhagyavati
SIGCSE
2008
ACM
116views Education» more  SIGCSE 2008»
13 years 7 months ago
Socially relevant computing
In this paper, we introduce socially relevant computing as a new way to reinvigorate interest in computer science. Socially relevant computing centers on the use of computation to...
Michael Buckley, John Nordlinger, Devika Subramani...