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SIGGRAPH
1999
ACM
13 years 11 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
VISUALIZATION
1999
IEEE
13 years 11 months ago
Rendering on a Budget: A Framework for Time-Critical Rendering
We present a technique for optimizing the rendering of highdepth complexity scenes. Prioritized-Layered Projection (PLP) does this by rendering an estimation of the visible set fo...
James T. Klosowski, Cláudio T. Silva
ISCA
2012
IEEE
279views Hardware» more  ISCA 2012»
11 years 10 months ago
Staged memory scheduling: Achieving high performance and scalability in heterogeneous systems
When multiple processor (CPU) cores and a GPU integrated together on the same chip share the off-chip main memory, requests from the GPU can heavily interfere with requests from t...
Rachata Ausavarungnirun, Kevin Kai-Wei Chang, Lava...
CVPR
2009
IEEE
13 years 11 months ago
Switching Gaussian Process Dynamic Models for simultaneous composite motion tracking and recognition
Traditional dynamical systems used for motion tracking cannot effectively handle high dimensionality of the motion states and composite dynamics. In this paper, to address both is...
Jixu Chen, Minyoung Kim, Yu Wang, Qiang Ji
WCNC
2008
IEEE
14 years 1 months ago
Quantize-and-Forward Relaying with M-ary Phase Shift Keying
Abstract—Using cooperative transmission, two or more singleantenna users can share their antennas to achieve spatial diversity in a slow fading channel. One relaying protocol tha...
Michael R. Souryal, Huiqing You