We study a point pattern detection problem on networks, motivated by geographical analysis tasks, such as crime hotspot detection. Given a network N (for example, a street, train,...
Kevin Buchin, Sergio Cabello, Joachim Gudmundsson,...
While there is a broad theoretic foundation for creating computational players for two-player games, such as Chess, the multi-player domain is not as well explored. We make an att...
Despite the many research efforts invested recently in peerto-peer search engines, none of the proposed system has reached the level of quality and efficiency of their centralized...
Pascal Felber, Toan Luu, Martin Rajman, Etienne Ri...
We show that incorporating user behavior data can significantly improve ordering of top results in real web search setting. We examine alternatives for incorporating feedback into...
The formulation of planning as heuristic search with heuristics derived from problem representations has turned out to be a fruitful approach for classical planning. In this paper...