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ICSE
2010
IEEE-ACM
13 years 7 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
UIST
2010
ACM
13 years 7 months ago
VizWiz: nearly real-time answers to visual questions
Visual information pervades our environment. Vision is used to de cide everything from what we want to eat at a restaurant and which bus route to take to whether our clothes match...
Jeffrey P. Bigham, Chandrika Jayant, Hanjie Ji, Gr...
EGH
2009
Springer
13 years 6 months ago
Object partitioning considered harmful: space subdivision for BVHs
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recently, bounding volume hierarchies (BVHs) have become the preferred acceleration st...
Stefan Popov, Iliyan Georgiev, Rossen Dimov, Phili...
BMCBI
2010
104views more  BMCBI 2010»
13 years 4 months ago
A systematic study of genome context methods: calibration, normalization and combination
Background: Genome context methods have been introduced in the last decade as automatic methods to predict functional relatedness between genes in a target genome using the patter...
Luciana Ferrer, Joseph M. Dale, Peter D. Karp
CORR
2010
Springer
123views Education» more  CORR 2010»
13 years 4 months ago
Equilibria of Dynamic Games with Many Players: Existence, Approximation, and Market Structure
In this paper we study stochastic dynamic games with many players that are relevant for a wide range of social, economic, and engineering applications. The standard solution conce...
Sachin Adlakha, Ramesh Johari, Gabriel Y. Weintrau...