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ICTAI
2003
IEEE
14 years 2 months ago
Engineering Optimization Using a Simple Evolutionary Algorithm
This paper presents a simple ¢¤£¦¥¨§© Evolution Strategy and three simple selection criteria to solve engineering optimization problems. This approach avoids the use of a...
Efrén Mezura-Montes, Carlos A. Coello Coell...
AAAI
2007
13 years 11 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
ISSTA
2006
ACM
14 years 2 months ago
DSD-Crasher: a hybrid analysis tool for bug finding
DSD-Crasher is a bug finding tool that follows a three-step approach to program analysis: D. Capture the program’s intended execution behavior with dynamic invariant detection....
Christoph Csallner, Yannis Smaragdakis
AIED
2009
Springer
14 years 3 months ago
Are Your Students Working Creatively Together? Automatically Recognizing Creative Turns in Student e-Discussions
In this paper, we discuss how Artificial Intelligence (AI) techniques might be brought to bear in automatically recognizing “creative reasoning” in student e-discussions. An AI...
Bruce M. McLaren, Rupert Wegerif, Jan Miksatko, Ol...
EDM
2008
141views Data Mining» more  EDM 2008»
13 years 10 months ago
An Open Repository and analysis tools for fine-grained, longitudinal learner data
We introduce an open data repository and set of associated visualization and analysis tools. The Pittsburgh Science of Learning Center's "DataShop" has data from tho...
Kenneth R. Koedinger, Kyle Cunningham, Alida Skogs...