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ASPLOS
2010
ACM
14 years 2 months ago
MacroSS: macro-SIMDization of streaming applications
SIMD (Single Instruction, Multiple Data) engines are an essential part of the processors in various computing markets, from servers to the embedded domain. Although SIMD-enabled a...
Amir Hormati, Yoonseo Choi, Mark Woh, Manjunath Ku...
DIGRA
2005
Springer
14 years 1 months ago
Interactive Story Writing in the Classroom: Using Computer Games
Interactive story writing is a new medium for creative expression. The story “writer” uses a computer game (such as BioWare’s Neverwinter Nights) to create an interactive st...
Jonathan Schaeffer, Mike Carbonaro, Duane Szafron,...
EGH
2005
Springer
14 years 1 months ago
Optimal automatic multi-pass shader partitioning by dynamic programming
Complex shaders must be partitioned into multiple passes to execute on GPUs with limited hardware resources. Automatic partitioning gives rise to an NP-hard scheduling problem tha...
Alan Heirich
AOSD
2007
ACM
13 years 11 months ago
SCoPE: an AspectJ compiler for supporting user-defined analysis-based pointcuts
This paper proposes an approach called SCoPE, which supports user-defined analysis-based pointcuts in aspect-oriented programming (AOP) languages. The advantage of our approach is...
Tomoyuki Aotani, Hidehiko Masuhara
SIGCSE
1998
ACM
131views Education» more  SIGCSE 1998»
13 years 11 months ago
Animation, visualization, and interaction in CS 1 assignments
Programs that use animations or visualizations attract student interest and offer feedback that can enhance different learning styles as students work to master programming and pr...
Owen L. Astrachan, Susan H. Rodger