Abstract. We present techniques that enable source-level debugging for multiple languages at the cost of only modest programming effort. The key idea is to avoid letting debugging ...
While a number of different shading languages have been developed, their efficient integration into an existing renderer is notoriously difficult, often boiling down to implementi...
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusal...
Building an optimising compiler is a difficult and time consuming task which must be repeated for each generation of a microprocessor. As the underlying microarchitecture changes...
Christophe Dubach, Timothy M. Jones, Edwin V. Boni...
The popular slogan ”write once, run anywhere” effectively renders the expressive capabilities of the Java programming framework for developing, deploying, and reusing target-i...