Due to variations of lighting conditions, camera hardware settings, and the range of skin coloration among human beings, a pre-defined skin-color model cannot accurately capture t...
Media-processing applications, such as signal processing, 2D and 3D graphics rendering, and image compression, are the dominant workloads in many embedded systems today. The real-...
Nader Ben Amor, Yannick Le Moullec, Jean-Philippe ...
A number of problems are well suited for volumetric representation for both simulation and storage, however, the large amount of data that needs to be processed and rendered with ...
Shigeru Muraki, Eric B. Lum, Kwan-Liu Ma, Masato O...
Over recent years automated face detection and recognition (FDR) have gained significant attention from the commercial and research sectors. This paper presents an embedded face de...
Abbas Bigdeli, Colin Sim, Morteza Biglari-Abhari, ...
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...