We propose a person-dependent, manifold-based approach for modeling and tracking rigid and nonrigid 3D facial deformations from a monocular video sequence. The rigid and nonrigid ...
MCTF has been widely used in wavelet based video coding due to its attractive features. For MCTF based codecs, a fundamental question is how to allocate bits to each temporal band...
We present a novel method for 3D reconstruction of urban scenes extending a recently introduced heightmap model. Our model has several advantages for 3D modeling of urban scenes: i...
Abstract-General information about a class of objects, such as human faces or teeth, can help to solve the otherwise ill-posed problem of reconstructing a complete surface from spa...
Volker Blanz, Albert Mehl, Thomas Vetter, Hans-Pet...
In this paper, parallelepipeds and their use in camera calibration and 3D reconstruction processes are studied. Parallelepipeds naturally characterize rigidity constraints present...