Qualitative coalitional games (QCGs) were introduced as abstract formal models of goal-oriented cooperative systems. A QCG is a game in which each agent is assumed to have some goa...
Paul E. Dunne, Wiebe van der Hoek, Michael Wooldri...
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Traffic grooming in optical networks has gained significance due to the prevailing sub-wavelength requirement of end users. Optical networks get upgraded to the latest technology s...
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are c...
In this paper, we develop a random access scheme which combines the widely used binary exponential backoff (BEB) algorithm with a cross-layer tree algorithm (TA) that relies on suc...