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FLAIRS
2004
13 years 9 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
IADIS
2004
13 years 9 months ago
A Scheme for Approximate Matching Event Announcements to a Customer Database
An event is a short and data-rich document and it refers to an instance of an announcement type such as "wedding", "birth", "graduation", "aucti...
Ray R. Hashemi, John R. Talburt
ICHIM
2001
113views more  ICHIM 2001»
13 years 9 months ago
A Content-Centered Methodology for Authoring 3D Interactive Worlds for Cultural Heritage
The application of 3D visualization technologies to cultural heritage has deeply evolved along years, shifting from the role of an ancillary technical solution to the dignity of a...
Augusto Celentano, Fabio Pittarello
NIPS
2001
13 years 9 months ago
Model-Free Least-Squares Policy Iteration
We propose a new approach to reinforcement learning which combines least squares function approximation with policy iteration. Our method is model-free and completely off policy. ...
Michail G. Lagoudakis, Ronald Parr
AAAI
1990
13 years 9 months ago
Exploiting Locality in a TMS
This paper presents a new approach for exploiting Truth Maintenance Systems(TMSs) which makes them simpler to use without necessarily incurring a substantial performance penalty. ...
Johan de Kleer