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GI
2004
Springer
14 years 1 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
VR
2000
IEEE
101views Virtual Reality» more  VR 2000»
14 years 8 days ago
Multimodal Menu Presentation and Selection in Immersive Virtual Environments
Usability has become one of the key ingredients in making virtual reality (VR) systems work, and a big part of a usable VR system is in the design of effective interface/interacti...
Namgyu Kim, Gerard Jounghyun Kim, Chan-Mo Park, In...
VRCAI
2009
ACM
14 years 2 months ago
Collision-free travel with terrain maps
Terrain maps, commonly used for updating elevation values of a moving object (i.e., a traveler), may be conveniently used for detecting and preventing collisions between the trave...
Andrei Sherstyuk, Anton Treskunov
ATVA
2007
Springer
101views Hardware» more  ATVA 2007»
14 years 2 months ago
A Generic Constructive Solution for Concurrent Games with Expressive Constraints on Strategies
Abstract. The emerging technology of interacting systems calls for new forto ensure their reliability. Concurrent games are paradigmatic abstract models for which several logics ha...
Sophie Pinchinat
3DPVT
2006
IEEE
211views Visualization» more  3DPVT 2006»
14 years 2 months ago
Integrating LiDAR, Aerial Image and Ground Images for Complete Urban Building Modeling
This paper presents a hybrid modeling system that fuses LiDAR data, an aerial image and ground view images for rapid creation of accurate building models. Outlines for complex bui...
Jinhui Hu, Suya You, Ulrich Neumann