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» Complex Skeletal Implicit Surfaces with Levels of Detail
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TVCG
2012
213views Hardware» more  TVCG 2012»
11 years 10 months ago
Mesh-Driven Vector Field Clustering and Visualization: An Image-Based Approach
—Vector field visualization techniques have evolved very rapidly over the last two decades, however, visualizing vector fields on complex boundary surfaces from computational ...
Zhenmin Peng, Edward Grundy, Robert S. Laramee, Gu...
CCGRID
2006
IEEE
14 years 1 months ago
Interactive Grid-based Free-Form Shape Modeling
— Geometric shape modeling becomes increasingly complex and resource-demanding task. In this paper we propose a method to leverage the power of Grid to provide users with high-pr...
Anthony S. K. Chong, Konstantin Levinski, Alexei S...
WSCG
2003
177views more  WSCG 2003»
13 years 9 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
SIGGRAPH
1998
ACM
13 years 12 months ago
Progressive Forest Split Compression
In this paper we introduce the Progressive Forest Split (PFS) representation, a new adaptive refinement scheme for storing and transmitting manifold triangular meshes in progress...
Gabriel Taubin, André Guéziec, Willi...
RTSS
2007
IEEE
14 years 1 months ago
Adapting Futures: Scalability for Real-World Computing
Creating robust real-time embedded software is critical in combining the physical world with computing, such as in consumer electronics or robotics. One challenge is the complexit...
Johannes Helander, Risto Serg, Margus Veanes, Prit...