This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
— Many everyday human skills can be framed in terms of performing some task subject to constraints imposed by the environment. Constraints are usually unobservable and frequently...
Matthew Howard, Stefan Klanke, Michael Gienger, Ch...
— This paper introduces an incremental method for “Structure From Motion” of complex scenes from a video sequence. More precisely, we estimate the 3D positions of the viewed ...
E. Mouragnon, Maxime Lhuillier, Michel Dhome, Fabi...
We propose an algorithm for estimating disparity and occlusion in stereo video sequences. The algorithm defines a prior on sequences of disparity maps using a 3D Markov random fie...
Oliver M. C. Williams, Michael Isard, John MacCorm...
Abstract. In this paper, we address the problem of efficient human action detection with only one template. We choose the standard slidingwindow approach to scan the template video...