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» Complexity Bounds for Regular Games
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CGF
2005
78views more  CGF 2005»
13 years 7 months ago
The Occlusion Camera
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...
Chunhui Mei, Voicu Popescu, Elisha Sacks
CISS
2011
IEEE
12 years 11 months ago
Noncoherent compressive sensing with application to distributed radar
—We consider a multi-static radar scenario with spatially dislocated receivers that can individually extract delay information only. Furthermore, we assume that the receivers are...
Christian R. Berger, Josee M. F. Moura
PPDP
2005
Springer
14 years 28 days ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet
PODC
2004
ACM
14 years 26 days ago
Byzantine disk paxos: optimal resilience with byzantine shared memory
We present Byzantine Disk Paxos, an asynchronous shared-memory consensus algorithm that uses a collection of n > 3t disks, t of which may fail by becoming non-responsive or arb...
Ittai Abraham, Gregory Chockler, Idit Keidar, Dahl...
JACM
2006
93views more  JACM 2006»
13 years 7 months ago
Combining expert advice in reactive environments
"Experts algorithms" constitute a methodology for choosing actions repeatedly, when the rewards depend both on the choice of action and on the unknown current state of t...
Daniela Pucci de Farias, Nimrod Megiddo