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VMV
2003
163views Visualization» more  VMV 2003»
13 years 11 months ago
Real-Time Volumetric Intersections of Deforming Objects
We present a new algorithm for the computation of volumetric intersections of geometrically complex objects, which can be used for the efficient detection of collisions. Our appr...
Bruno Heidelberger, Matthias Teschner, Markus H. G...
GRAPHICSINTERFACE
1998
13 years 11 months ago
Ray-tracing Procedural Displacement Shaders
Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
Wolfgang Heidrich, Hans-Peter Seidel
EUROGRAPHICS
2010
Eurographics
13 years 11 months ago
Scalable Height Field Self-Shadowing
We present a new method suitable for general purpose graphics processing units to render self-shadows on dynamic height fields under dynamic light environments in real-time. Visib...
Ville Timonen and Jan Westerholm
ACTAC
2006
94views more  ACTAC 2006»
13 years 10 months ago
MedEdit: A Computer Assisted Image Processing and Navigation System for Orthopedic Trauma Surgery
The surgery of fractured bones is often a very complex problem. That is the reason why it would be beneficial to create a geometric and mechanic model of the bones before surgical...
Krisztián Ollé, Balázs Erd&ou...
ENTCS
2008
85views more  ENTCS 2008»
13 years 10 months ago
Connectivity Properties of Dimension Level Sets
This paper initiates the study of sets in Euclidean space Rn (n 2) that are defined in terms of the dimensions of their elements. Specifically, given an interval I [0, 1], we ar...
Jack H. Lutz, Klaus Weihrauch