Getting synthetic faces to display natural facial expressions is essential to enhance the interaction between human users and virtual characters. Yet traditional facial control te...
Abstract. We describe a proximity query algorithm for the exact minimum distance computation between arbitrarily shaped objects. Special characteristics of the Gilbert-Johnson-Keer...
Marc Gissler, Christian Dornhege, Bernhard Nebel, ...
We show how to greatly accelerate self-collision detection (SCD) for reduced deformable models. Given a triangle mesh and a set of deformation modes, our method precomputes Subspa...
This paper describes the foundations and algorithms of a new probabilistic roadmap (PRM) planner that is: (1) singlequery –i.e., it does not pre-compute a roadmap, but uses the ...
We discuss the role of spatial representations and visual geometries in vision-based navigation. To a large extent, these choices determine the complexity and robustness of a given...