— Tumbling is an exciting new area of robotic locomotion that takes advantage of ground-body interactions to achieve rich motions with minimal hardware complexity. The increased ...
We present a preprocessing algorithm and run-time system for rendering 3D geometric models at a guaranteed frame rate. Our approach trades off space for frame rate by using images...
Abstract. We propose a distributed scheme called Adaptive-GroupMerge for sensor networks that, given a parameter k, approximates a geometric shape by a k-vertex polygon. The algori...
Chiranjeeb Buragohain, Sorabh Gandhi, John Hershbe...
Preserving the privacy of individuals when data are shared for clustering is a complex problem. The challenge is how to protect the underlying data values subjected to clustering w...
In this paper we introduce the constrained tetrahedralization as a new acceleration structure for ray tracing. A constrained tetrahedralization of a scene is a tetrahedralization ...