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EGH
2003
Springer
14 years 18 days ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
KBSE
2002
IEEE
14 years 9 days ago
Report on the Workshop on the State of the Art in Automated Software Engineering
ort gives their abstracts. s of the position papers Recent Experiences with Code Generation and Task Automation Agents in Software Tools (J. Grundy, J. Hosking) As software grows i...
Yves Ledru, David F. Redmiles
ICDE
2009
IEEE
135views Database» more  ICDE 2009»
14 years 9 months ago
Forward Decay: A Practical Time Decay Model for Streaming Systems
Temporal data analysis in data warehouses and data streaming systems often uses time decay to reduce the importance of older tuples, without eliminating their influence, on the res...
Graham Cormode, Vladislav Shkapenyuk, Divesh Sriva...
ICPR
2008
IEEE
14 years 8 months ago
Efficient triangulation based on 3D Euclidean optimization
This paper presents a method for triangulation of 3D points given their projections in two images. Recent results show that the triangulation mapping can be represented as a linea...
Klas Nordberg
DAC
2008
ACM
14 years 8 months ago
Specify-explore-refine (SER): from specification to implementation
Driven by increasing complexity and reliability demands, the Japanese Aerospace Exploration Agency (JAXA) in 2004 commissioned development of ELEGANT, a complete SpecC-based envir...
Andreas Gerstlauer, Junyu Peng, Dongwan Shin, Dani...