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SIBGRAPI
2008
IEEE
14 years 4 months ago
Using Multi-agent Systems for Sampling and Rendering Implicit Surfaces
In this paper a Multi-Agent System for Sampling and Rendering Implicit Surfaces is presented (MASSRIS). Previous approaches to pen-and-ink style renderings of implicit surfaces we...
Pauline Jepp, Jörg Denzinger, Brian Wyvill, M...
CSCWD
2007
Springer
14 years 4 months ago
Non-Photorealistic Rendering in Customizable Styles for Mobile Collaboration
Mobile devices quickly become popular tools in collaborative design for their portability and supporting of graphics user interface. However, their limited resources may result in...
Rong-Qin Chen, Min Tang, Jinxiang Dong
SG
2005
Springer
14 years 3 months ago
Virtual Camera Planning: A Survey
Modelling, animation and rendering has dominated research computer graphics yielding increasingly rich and realistic virtual worlds. The complexity, richness and quality of the vir...
Marc Christie, Rumesh Machap, Jean-Marie Normand, ...
FCCM
2002
IEEE
143views VLSI» more  FCCM 2002»
14 years 3 months ago
An FPGA Implementation of Triangle Mesh Decompression
This paper presents an FPGA-based design and implementation of a three dimensional (3D) triangle mesh decompressor. Triangle mesh is the dominant representation of 3D geometric mo...
Tulika Mitra, Tzi-cker Chiueh
IUI
2000
ACM
14 years 2 months ago
A task-based architecture for application-aware adjuncts
Users of complex applications need advice, assistance, and feedback while they work. We are experimenting with “adjunct” user agents that are aware of the history of interacti...
Robert G. Farrell, Peter G. Fairweather, Eric Brei...