We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Graphical rewrite rules are often used in programming environments for children. These rules consist of two parts: a left-hand side, which is visually matched in the environment, ...
In this paper we develop an interactive 3D browser for large topographic maps using a visual display augmented by a haptic, or force feedback, display. The extreme size of our dat...
The dataset generated by a large-scale numerical simulation may include thousands of timesteps and hundreds of variables describing different aspects of the modeled physical pheno...
Development of a wide spread project intended to teaching Computer Science, integrating a considerable number of students all over a country with big geographical extension and sc...