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DGCI
2008
Springer
15 years 6 months ago
Segmenting Simplified Surface Skeletons
A novel method for segmenting simplified skeletons of 3D shapes is presented. The so-called simplified Y-network is computed, defining boundaries between 2D sheets of the simplifie...
Dennie Reniers, Alexandru Telea
WSC
2004
15 years 5 months ago
On Using Monte Carlo Methods for Scheduling
Monte Carlo techniques have long been used (since Buffon's experiment to approximate the value of by tossing a needle onto striped paper) to analyze phenomena which, due to ...
Samarn Chantaravarapan, Ali K. Gunal, Edward J. Wi...
CGF
2004
173views more  CGF 2004»
15 years 4 months ago
Simulating and Modeling Lichen Growth
This paper presents a system for modeling lichens and simulating their propagation and growth in a virtual scene. Lichens colonize almost every substrate in nature and play an imp...
Brett Desbenoit, Eric Galin, Samir Akkouche
VR
2010
IEEE
127views Virtual Reality» more  VR 2010»
15 years 2 months ago
Synthesizing contact sounds between textured models
We present a new interaction handling model for physics-based sound synthesis in virtual environments. A new three-level surface representation for describing object shapes, visib...
Zhimin Ren, Hengchin Yeh, Ming C. Lin
ICDAR
2009
IEEE
15 years 2 months ago
Clutter Noise Removal in Binary Document Images
The paper presents a clutter detection and removal algorithm for complex document images. The distance transform based approach is independent of clutter's position, size, sh...
Mudit Agrawal, David S. Doermann