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DGCI
2008
Springer
13 years 10 months ago
Segmenting Simplified Surface Skeletons
A novel method for segmenting simplified skeletons of 3D shapes is presented. The so-called simplified Y-network is computed, defining boundaries between 2D sheets of the simplifie...
Dennie Reniers, Alexandru Telea
WSC
2004
13 years 10 months ago
On Using Monte Carlo Methods for Scheduling
Monte Carlo techniques have long been used (since Buffon's experiment to approximate the value of by tossing a needle onto striped paper) to analyze phenomena which, due to ...
Samarn Chantaravarapan, Ali K. Gunal, Edward J. Wi...
CGF
2004
173views more  CGF 2004»
13 years 8 months ago
Simulating and Modeling Lichen Growth
This paper presents a system for modeling lichens and simulating their propagation and growth in a virtual scene. Lichens colonize almost every substrate in nature and play an imp...
Brett Desbenoit, Eric Galin, Samir Akkouche
VR
2010
IEEE
127views Virtual Reality» more  VR 2010»
13 years 7 months ago
Synthesizing contact sounds between textured models
We present a new interaction handling model for physics-based sound synthesis in virtual environments. A new three-level surface representation for describing object shapes, visib...
Zhimin Ren, Hengchin Yeh, Ming C. Lin
ICDAR
2009
IEEE
13 years 6 months ago
Clutter Noise Removal in Binary Document Images
The paper presents a clutter detection and removal algorithm for complex document images. The distance transform based approach is independent of clutter's position, size, sh...
Mudit Agrawal, David S. Doermann