Case-Based Reasoning (CBR) is a learning approach that solves current situations by reusing previous solutions that are stored in a case base. In the CBR cycle the reuse step plays...
TIELT is a software testbed that facilitates the integration and testing of learning-embedded decision systems on user-selected tasks from virtual gaming simulators. A key componen...
The success of a company more and more depends on its ability to flexibly and quickly react to changes. Combining process management techniques and conversational case-based reason...
Most users of machine-learning products are reluctant to use the systems without any sense of the underlying logic that has led to the system's predictions. Unfortunately many...
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen