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NETGAMES
2003
ACM
14 years 24 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
SENSYS
2003
ACM
14 years 24 days ago
Bluetooth and sensor networks: a reality check
The current generation of sensor nodes rely on commodity components. The choice of the radio is particularly important as it impacts not only energy consumption but also software ...
Martin Leopold, Mads Bondo Dydensborg, Philippe Bo...
VRML
2003
ACM
14 years 24 days ago
Early experiences with a 3D model search engine
New acquisition and modeling tools make it easier to create 3D models, and affordable and powerful graphics hardware makes it easier to use them. As a result, the number of 3D mo...
Patrick Min, John A. Halderman, Michael M. Kazhdan...
ADAEUROPE
2003
Springer
14 years 23 days ago
Charles: A Data Structure Library for Ada95
ontainer. In particular, an iterator abstracts away differences in specific container types, allowing you to view the collection simply as a sequence of items. A generic algorith...
Matthew Heaney
CF
2010
ACM
14 years 19 days ago
EXACT: explicit dynamic-branch prediction with active updates
Branches that depend directly or indirectly on load instructions are a leading cause of mispredictions by state-of-the-art branch predictors. For a branch of this type, there is a...
Muawya Al-Otoom, Elliott Forbes, Eric Rotenberg