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NETGAMES
2004
ACM
14 years 3 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
GECCO
2004
Springer
106views Optimization» more  GECCO 2004»
14 years 3 months ago
Evolving En-Route Caching Strategies for the Internet
Nowadays, large distributed databases are commonplace. Client applications increasingly rely on accessing objects from multiple remote hosts. The Internet itself is a huge network ...
Jürgen Branke, Pablo Funes, Frederik Thiele
ICPP
2003
IEEE
14 years 3 months ago
Tensor Product Formulation for Hilbert Space-Filling Curves
We present a tensor product formulation for Hilbert space-filling curves. Both recursive and iterative formulas are expressed in the paper. We view a Hilbert space-filling curve...
Shen-Yi Lin, Chih-Shen Chen, Li Liu, Chua-Huang Hu...
IPPS
2003
IEEE
14 years 3 months ago
Performance and Overhead in a Hybrid Reconfigurable Computer
In this paper, we overview general hardware architecture and a programming model of SRC-6ETM reconfigurable computers, and compare the performance of the SRC-6E machine vs. Intel...
Osman Devrim Fidanci, Daniel S. Poznanovic, Kris G...
VRML
2003
ACM
14 years 2 months ago
Implementation of a scripting language for VRML/X3D-based embodied agents
Embodied agents or humanoid avatars may effectively be used to communicate with human users. Currently there is a wide range of specification formalisms and scripting languages f...
Zhisheng Huang, Anton Eliëns, Cees T. Visser