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FLAIRS
2004
13 years 8 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
CDC
2010
IEEE
130views Control Systems» more  CDC 2010»
13 years 2 months ago
Generalized efficiency bounds in distributed resource allocation
Game theory is emerging as a popular tool for distributed control of multiagent systems. In order to take advantage of these game theoretic tools the interactions of the autonomous...
Jason R. Marden, Tim Roughgarden
AAAI
2000
13 years 8 months ago
An Expert System for Recognition of Facial Actions and their Intensity
The Facial Action Coding System (FACS) is an objective method for quantifying facial movement in terms of 44 component actions, i.e. Action Units (AUs). This system is widely used...
Maja Pantic, Léon J. M. Rothkrantz
CORR
2007
Springer
128views Education» more  CORR 2007»
13 years 7 months ago
A Mobile Computing Architecture for Numerical Simulation
The domain of numerical simulation is a place where the parallelization of numerical code is common. The definition of a numerical context means the configuration of resources suc...
Cyril Dumont, Fabrice Mourlin
IAT
2006
IEEE
14 years 1 months ago
Semantic Grid Services for Video Analysis
Employing the power of Semantic Grid services into pervasive problem domains such as video analysis would allow for more effective distributed processing. A vast amount of ecologi...
Gayathri Nadarajan, Yun-Heh Chen-Burger, James Mal...