Sciweavers

375 search results - page 22 / 75
» Composing Social Interactions via Social Games
Sort
View
CSCW
2010
ACM
14 years 3 months ago
The individual and the group in console gaming
In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer withi...
Amy Voida, M. Sheelagh T. Carpendale, Saul Greenbe...
FPLAY
2008
13 years 8 months ago
World of Warcraft as a ludic cyborg
This paper describes World of Warcraft as a ludic cyborg -- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popu...
Victoria McArthur
DIGRA
2005
Springer
14 years 8 days ago
Tangible Interfaces for Pervasive Gaming
With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology - which embeds computers in real-world, everyday environment...
Andreas Schrader, Bernhard Jung, Darren Carlson
ATAL
2003
Springer
13 years 12 months ago
Resource allocation games with changing resource capacities
In this paper we study a class of resource allocation games which are inspired by the El Farol Bar problem. We consider a system of competitive agents that have to choose between ...
Aram Galstyan, Shashikiran Kolar, Kristina Lerman
GRAPHICSINTERFACE
2004
13 years 8 months ago
Towards the Next Generation of Tabletop Gaming Experiences
In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and comput...
Carsten Magerkurth, Maral Memisoglu, Timo Engelke,...