Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
In this paper we investigate how consistency can be ensured for replicated continuous interactive media, i.e., replicated media which change their state in reaction to user initia...
The classical approach to using utility functions suffers from the drawback of having to design and tweak the functions on a case by case basis. Inspired by examples from the anim...
Alexander S. Klyubin, Daniel Polani, Chrystopher L...
Reciprocity is a key determinant of human behavior and has been well documented in the psychological and behavioral economics literature. This paper shows that reciprocity has sig...
Abstract. The goal of this work is to provide tools that promote social interactions between visitors through cooperative and educational games. In this paper, we describe how to s...