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ICWL
2007
Springer
14 years 1 months ago
A Piece-Wise Learning Approach to 3D Facial Animation
Web-based 3D facial animation is an alternative of face to face communication. Animating 3D human faces is also a difficult task because of the substantive non-rigid facial motions...
Yushun Wang, Yueting Zhuang, Jun Xiao, Fei Wu
VRST
2006
ACM
14 years 1 months ago
P2P Network for very large virtual environment
The ever increasing speed of Internet connections has led to a point where it is actually possible for every end user to seamlessly share data on Internet. Peer-To-Peer (P2P) netw...
Romain Cavagna, Christian Bouville, Jér&oci...
RTAS
2005
IEEE
14 years 1 months ago
Scalable QoS-Based Resource Allocation in Hierarchical Networked Environment
In this paper, we study the problem of allocating end-toend bandwidth to each of multiple traffic flows in a largescale network. We adopt the QoS-based Resource Allocation Model...
Sourav Ghosh, Ragunathan Rajkumar, Jeffery P. Hans...
ADAEUROPE
2005
Springer
14 years 1 months ago
Integrating Application-Defined Scheduling with the New Dispatching Policies for Ada Tasks
: In previous papers we had presented an application program interface (API) that enabled applications to use application-defined scheduling algorithms for Ada tasks in a way compa...
Mario Aldea Rivas, Javier Miranda, Michael Gonz&aa...
ESA
2005
Springer
113views Algorithms» more  ESA 2005»
14 years 1 months ago
Online Occlusion Culling
Abstract. Modern computer graphics systems are able to render sophisticated 3D scenes consisting of millions of polygons. For most camera positions only a small collection of these...
Gereon Frahling, Jens Krokowski